Week 6 (Design for Digital Media)

On Monday and Thursday, both classes focused on web design. We learned a lot about HTML and different types of coding. We then went onto Adobe Dreamweaver, to create our own websites.

 

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Week 6 (AUDIO VISUAL)

On Wednesday, we spent class watching and analysing different clips and their use of audio-visual relations. The first thing we watched was a part of an episode of The Simpsons. We talked about how the sound effects and music help leave an impact for comedic purposes. We also watched Don Hertzfeld’s “Rejected,” and we talked about how some of the sounds are disturbing and droning, and add an uneasiness and creepiness to some of the scenes in the short. The last thing we watched was a short by the Quay Brothers, called “In Absentia.” After we watched it, we talked about how the music is very experimental, droning and intense. We thought that since the musical structure stays the same as being disturbing and weird, it makes the short film feel a bit boring and long.

Here is a short essay about the importance of sound in film.

https://www.ukessays.com/essays/film-studies/importance-of-sound-in-film-film-studies-essay.php

Here is a interview with the sound designer of the horror movie, “Lights Out.”

http://www.asoundeffect.com/lights-out-horror-sound/

Here is a clip from the 1988 adaptation of the classic tale, “Alice.”

https://www.youtube.com/watch?v=WZ5S7K24v6A

Here is a clip from Whose Line Is It Anyway.

week 5 (design/digital media)

On Monday, we found about where we’re going to work on our prototypes for our assignments. We went on a website called Invision App, where people can post pages of what the menus of their app will look like, and try to create a prototype with links and transitions. I also looked for some inspirations for my upcoming assignment.

On Thursday, I had just finished my wireframes and some of my final designs. The feedback I got from my teacher was pretty positive, although she did tell me to change some icons around and make sure that the background designs for the pages are consistent in looks.

week 5 (audio visual)

On Wednesday, we took a look at three versions of the opening scene from “A Bug’s Life.” After we watched the entire scene, we watched it again, but this time with only the sound effects. When we watched it again, we noticed how the sounds being the only audio in the scene makes it seem very awkward and creepy. The opening scene was no longer very childish, it became incredibly intense. We watched the scene a third time, but this time with only the music. With only the music, the scene was now much more lively and happy. These versions were trying to show us how the composition of certain music and sound effects can work together to make a scene perfect. After all of that, we then watched a documentary about how the sound effects from “A Bug’s Life” were made.

We also watched presentations by two students about comedy, sound, and timing, along with unusual approaches of music.

Here’s an interview about John Williams, and his use of the music from “Jaws”:

http://www.limelightmagazine.com.au/Article/312649,the-music-of-jaws-an-interview-with-john-williams.aspx

Here’s a little essay about the importance of music in film:

http://www.123helpme.com/view.asp?id=78230

Here is a parody video where a music video has the music taken out of it:

And here is a scene from Jaws, with music and without music:

WEEK 4 (DDM2)

On Monday, we were lectured about mobile design. We learned about the most important aspects about creating mobile designs, and who we market them to. We were then split into groups where we had to come up with a idea of an app, the persona that would be interested in the app, and the scenario they would have with the app. My group thought up an app called SeniorFinder, where elderly people can use an app that would help them with any needs. The persona we came up with was a 80-year-old woman with dementia.

On Thursday, we learned about our next assignment, where we are supposed to create a prototype for a mobile app. We then signed onto a website that creates prototypes of mobile designs. We uploaded pictures of our first assignment, and connected them to make a proper prototype. After that, we started working on our next assignment.

Week 4 (Audio Visual)

On Wednesday, our teacher showed us an audio presentation of the music and sound effects he created and mixed for a play. He showed us how he made his sounds and music connect together to give out the right mood in a scene. I thought it was very interesting, because he uses this sound effects software to create all of these music cues, and it looks very complicated but also easy to use.

After 2 hours of that, one of the students showed their presentation about foley.

The last thing we were lectured about before we finished class was how important music and sound are.

Here is an essay about sounds, music and knowledge.

http://www.tagg.org/articles/readsound.html

Here is an interview of a foley artist.

http://designingsound.org/2013/12/an-interview-with-john-roesch/

Here is a TEDtalk about the importance of music.

https://www.youtube.com/watch?v=QJ92bP2nUyY

Here is a video about a filmmaker who talks about his use of sound in his work.

https://www.youtube.com/watch?v=UKRiVyJRtnI

WEEK 3 – Audio Visual

On Wednesday, we had some of the students show presentations about foley and score driving emotion. They were good presentations, because they showed many interesting details and videos on how they both work in different types of media.

After that, we talked more about the importance of music to help set the right tones and feelings for certain movies and shows.

We then watched a couple of Pixar stuff. First we watched the Pixar short, “Lifted.” We analysed how the short uses comedic ways to play around with the use of sound and music, like how there is triumphant music when something good happens, but then is cut short by a comedic moment. The next thing we watched was a scene from “Monsters Inc.” We watched it twice, the first thing with no music and dialogue, and also the full version. We noticed that the scene with no music and dialogue seems very eerie, with the sound effects of metal grinding not being an pleasant sound to hear in the foreground. The full version was better because the music made everything seem more adventurous.

Here is a scholarly thesis from the College of Fine Arts of Ohio University, about the use of sound effects and music in film.

https://etd.ohiolink.edu/!etd.send_file?accession=ohiou1108483481

Here is a interview about a foley artist.

http://www.fast-and-wide.com/more/fast-talk/7480-foley-adventures-nicolas-becker

Here are two videos about the definition of foley:

https://www.youtube.com/watch?v=OONaPcZ4EAs