Here is a game map that is called “Twin Isles.” It is called that because it is two nearby islands that are joined by a bridge.
The story behind this setting is that you are an worn out adventurer named Timmy Dove who has landed in what seems to be twin islands. Even though you’re supposedly retired, you’ve been sent on a mission to go to these islands, where two of the most valuable jewels from two different temples are missing! These jewels are very important. One jewel is known as the Star Jewel, and the other is the Skull Jewel. Together, these jewels are the symbols of lightness and darkness. Once they are placed in their own temples, the Volcano of Ashes doesn’t erupt like crazy and spray lava all over the island; killing all the villagers and their homes. It’s been thought that these jewels have been stolen by some people on the island, and you have to find who did it before the volcano erupts! You have to navigate through the jungle, wander through lakes and mountains, ask the villagers questions on who done it, and you can even cross a bridge to go to another island. Move around the twin islands and make sure to attack any enemies (which include wild animals) who want to kill you! Again, you have a limited time limit before the volcano explodes! If it does explode, you have to play the game again and keep looking for those important jewels!
The story will be showcased in a first person adventure simulator where the main character will navigate through the twin islands and attack enemies by punching and throwing stuff.
At this time of writing the report, I don’t exactly know what my upcoming project is going to be. But, I do feel that simulation would be a very interesting and important part of my project, because it is obvious that the point of what makes certain stories shine is that they have a way in capturing the audience’s interest. The audience needs to believe the universe that the narrative takes place in, so they would care more about what is going on. Since my upcoming project has to be based on a certain type of media, the biggest things that I would make use of with simulation is by possibly creating characters that seem relatable, and also developing a setting or environment that ties everything in the narrative together. The environment doesn’t have to be 100 percent believable, but it can usually be simple enough to where the characters and story interact with everything well enough. What makes simulation in other types of media work is that they can either make you think more about the real world in a different way, or they can take you to incredibly different worlds like no other. When I’m about to use simulation in my project, I hope that it is something that would give a reason for the viewer to be captivated. And if the simulation is captivating enough to the viewer, the viewer would think about how many more stories there would be that took place in that exact simulation.